I’m using a ribbon particle for the shots of a laser gun, which looks pretty good. However there is a problem. At certain camera angles the ribbon particles disappear and I’m wondering if there is a way to stop this from happening. Take a look at the following images.
In the first image, the camera is looking from the direction of the shooter. So the ribbon particles are starting at the bottom of the image and travelling up the image. At a certain point (marked by the red arrow) they fade out. It seems as though once the angle between the ribbon particle and the camera vector goes below a certain point, the particles fade out. If I raise the camera up higher (to create a bigger angle) then the particles are visible for longer.
In the second image, the camera is looking towards the shooter. So the ribbon particles are coming from the top of the image and travelling down the image. At a certain point (marked by the red arrow) they fade back in. Again, it seems as though once the angle between the particle and the camera vector becomes great enough they become visible again. I can control that “visible” point by raising or lowering the camera.
How can I stop this from happening. I would really like the particles to always be visible from any camera angle. Maybe a ribbon particle is the wrong thing to use. If so, can anyone suggest an alternative way to achieve what I’m trying to do?