Ribbon particle generates an overlap event?

So what I’m trying to accomplish is the following:

Imgur: The magic of the Internet

A laser that generates an overlap event; takes damage, ends game, print string (for now)

A “Tron” bullet so to speak lol

If the player’s pawn overlaps the laser, then the game ends.

Here’s what I’ve got so far: - YouTube

Ribbon’s source is the actor’s particle emitter

I’ve tried adding collision to the ribbons but couldn’t get it to work.

For what I’m trying to accomplish, should I not try to use a ribbon?
What should I use?

Any information would be helpful!

I’ve attempted to use a beam but don’t seem to get that trail effect a ribbon grants.