I have a projectile blueprint with collision, mesh and particle emitter and also ProjectileMovement component. The Initial and maximum speed is set to 4000. Maybe because of speed, I get this problem: my ribbon particle starts behind of projectile spawn Location, and ends way ahead of projectile current location:
Thanks, checking “Tangent recalculation every frame” worked, but now particles start spawning not with actor spawn, but some time after. Is that because of ProjectileMovement component? (there I activate movement in first tick, with auto activate trail starts even further)
I guess I’ll be using beams instead