I’m trying to ‘animate’ a ribbon particle so it slowly grows longer.
The ribbon trails behind a vehicle that is driving quite fast.
Even though I use a value that linearly increases from 0 to 1 to drive this and update it on tick, the ribbon activates, stays short and at a random time pops to its long version.
I’ve already noticed that trying to set the lifetime from 0 to 1 doesn’t work, since a lifetime of 0 seems to mean infinite.
That is why I’m trying 0.03 to 0.6 as you can see in my ribbon settings. The spawn rate i’ve set to 90.
Long version which also looks buggy: choppy and as if there are 2 ribbon trails.
At a random time it can start looking like i want it and then go back to the buggy version.
To me it seems like an update problem. As if it doesn’t flag the particle system to having to change?
Anyone has any other ideas to dynamically control the length of a ribbon particle?