I’m trying to ‘animate’ a ribbon particle so it slowly grows longer.
The ribbon trails behind a vehicle that is driving quite fast.
Even though I use a value that linearly increases from 0 to 1 to drive this and update it on tick, the ribbon activates, stays short and at a random time pops to its long version.
Lifetime settings
Update settings
I’ve already noticed that trying to set the lifetime from 0 to 1 doesn’t work, since a lifetime of 0 seems to mean infinite.
That is why I’m trying 0.03 to 0.6 as you can see in my ribbon settings. The spawn rate i’ve set to 90.
Short Version:
Long version which also looks buggy: choppy and as if there are 2 ribbon trails.
At a random time it can start looking like i want it and then go back to the buggy version.
Good ribbon:
To me it seems like an update problem. As if it doesn’t flag the particle system to having to change?
Anyone has any other ideas to dynamically control the length of a ribbon particle?