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Ribbon Module Loop And Weird Emitting Issue

Hi,

I was trying to make an particle that similar to Ribbon example in “Content Example”, but slightly difference is I want source emitter burst say 20 projectiles at one time and loop it. I wanted the effect looks like a smoke bomb explodes and then leaves a smoke screen in the air.

I tried to

  1. set loop in Ribbon module under spawn it somehow will break the trail.(trail stops render after a short distance)
    https://www.dropbox.com/s/i56aijtx00…%2055.mov?dl=0

  2. set loop in projectile(source emitter), no loop in Ribbon under spawn, I got weird trails after projectile dies.
    https://www.dropbox.com/s/2x27mevung…%2038.mov?dl=0
    Is there a way to fix it?