Hi, it’s very good to have Rhino Direct Link working in Editor now.
However, after the first tests, there are some things that worry me.
1. Hidden objects
If an object is hidden (talking about objects, no layers) it is still being sent to Unreal. Because Direct Link is helpful in the design stage for constant feedback, you must know that during design there might be a lot of hidden geometries that shouldn’t be sent to Unreal. If they are sent anyway it defeats the purpose completely. Rhino’s hidden geometries also can’t be moved to other layers just to be hidden in UE.
Either more control on what is being sent is needed, or It needs to match exactly what is visible in Rhino. Fighting with two viewports (Rhino and UE), constantly changing two lists of visible/hidden geometries at the same time is way too much trouble for anyone who needs to focus on design.
Simply hiding Rhino layers as hidden actors in UE5 outliner prevents us from using Play mode because outliner hide doesn’t affect the game. It would be extremely beneficial if we could quickly enter Playmode for the 3-rd person exploration of the design.
2. Player Collision (complex)
It would be good if directly linked geometry could have Player collision automatically set for the reason mentioned above.
3. Rhino Worksession
Similar to hidden objects, there must be some control over Rhino’s Worksession. Right now everything is being sent to Unreal. Turning off the layer might not be enough.
For example: In Rhino there might be a site or topography attached as worksession and it needs to be visible during work. At the same time, it can’t be sent to Unreal because we already do native Unreal topography (Landscape).
I also noticed that Blocks from the attached worksession files are not sent to Unreal.
For Direct Link to work, there should be far more control on what is being sent, in what form, and settings. Is it possible that there would be some sort of Dataprep for Direct Link?
A lot of things can be specified in Rhino as Attribute User Text and it could be interpreted by Unreal during import.
Direct Link for the editor is very promising but with limited control, it can be also very hard or impossible to utilize.
Thank you for your work!