HI , i am creating a level in ue5.3, Start at a certain time the level will crash by :
i create a bp and use instanced static mesh to create background which player cant reach in sublevel like:
how to fix RHI memory crash?
HI , i am creating a level in ue5.3, Start at a certain time the level will crash by :
i create a bp and use instanced static mesh to create background which player cant reach in sublevel like:
update : the reason seems like new fog actor : local height fog which update in with 5.3