Hey guys a fresh install of 4.26.2 and cloned project is for some reason stuck in VULKAN RHI.
I set these in the Project Settings UI as well as directly in the DefaultEngine.ini with no luck… nothing I do changes it to DirectX12. Adding -dx12 to the shortcut command line just causes a crash instantly with the error stating that you cannot run -dx12 and -vulkan at the same time etc. I have no clue how to fix this but its annoyingly capping my FPS at 60fps in editor.
When I had the project in the other install of 4.26.2 it was running in DirectX12 just fine. Seriously confused. I also tried making a new project and its in DirectX12 but for some reason the clone one won’t switch out of Vulkan.
Is there some setting somewhere that is forcing Vulkan to be used?
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
Compiler=Default
-TargetedRHIs=RHI_DX12
+TargetedRHIs=RHI_DX12
+TargetedRHIs=PCD3D_SM5
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
From output log:
LogInit: Build: ++UE4+Release-4.26-CL-15973114
LogInit: Engine Version: 4.26.2-15973114+++UE4+Release-4.26
LogInit: Compatible Engine Version: 4.26.0-14830424+++UE4+Release-4.26
LogInit: Net CL: 14830424
LogInit: OS: Windows 10 (Release 2009) (), CPU: AMD Ryzen 7 3700X 8-Core Processor , GPU: AMD Radeon RX 5700 XT
LogInit: Compiled (64-bit): Apr 12 2021 06:14:10
LogInit: Compiled with Visual C++: 19.24.28315.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.26
LogInit: Command Line: -vulkan -audiomixer MagicLeapAudio
LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.26/Engine/Binaries/Win64/