to get concret, i would use the computing advantage of Mass Entity for simulation purpose for multiple solarsystems (celestial bodies in this systems) but i dont need the random spawn/generate mechanics.
im creating solarsystems with generators, if i could feed the Mass Entity Framework with the generated data (if the data is really generated for example when the system was discovered).
in the second step i need to subscribe specific systems by a system id and generate the actors from that data.
should be possible!
how difficult would it be to rewrite the engine ??