Rewind debugger would crash when recording a character using Pose search

Hello,

Our character is using the Pose search setup from GameAnimation content example.

The architecture of the system is most the same with some new function that account for some input difference and speed gate changes to account for our character’s speed.

(we still uses the same variable to drive the choosers)

We added some overlay layer to layer on top of the pose search pose.

The chooser set up is mostly the same.

The pose search library is mostly the same ---> we use the same schemas and normalization set provided in the example. we did replace some animation with our own, and adjust the weight bias and tags in the asset.

I was trying to use the rewind debugger to see why sometime pose matching would some time return me a bind pose when switching from one PSD to another, but the rewinder would crash either on start PIE or in the middle of a recording.

Looking at the stack and the crash dump, it looks like the CastCheck on the PSD is returning a bad result

Was wondering if there is something I missed when making the PSD?

Thanks!

Steps to Reproduce
1)Open up rewind debugger

1-a)enable record on PIE start up --> optional

2) Start playing in PIE

3) PIE would crash immediately, or few second into recording

Hey there,

Thanks for raising this. I don’t think this is related to the content changes you’ve made. I’ve logged an issue at https://issues.unrealengine.com/issue/UE-310823. It could take 24 hours for it to pop up.

We may already have a fix for this in the works that you can try, but it’s currently being tested, and if it’s good, you’ll be able to integrate it into your project to try.

Dustin

Since you have perforce access, you should be able to try integrating 42365788, 44715636.

Dustin

Hi Dustin!

I have integrated 42365788 and it has resolve the crash!

Thank you so much!