Hello,
Our character is using the Pose search setup from GameAnimation content example.
The architecture of the system is most the same with some new function that account for some input difference and speed gate changes to account for our character’s speed.
(we still uses the same variable to drive the choosers)
We added some overlay layer to layer on top of the pose search pose.
The chooser set up is mostly the same.
The pose search library is mostly the same ---> we use the same schemas and normalization set provided in the example. we did replace some animation with our own, and adjust the weight bias and tags in the asset.
I was trying to use the rewind debugger to see why sometime pose matching would some time return me a bind pose when switching from one PSD to another, but the rewinder would crash either on start PIE or in the middle of a recording.
Looking at the stack and the crash dump, it looks like the CastCheck on the PSD is returning a bad result
Was wondering if there is something I missed when making the PSD?
Thanks!