Rewind Debugger view not updated during Remote Desktop session

I’m using the editor with Remote Desktop (RDP) and I’m debugging some animation scenario.

  • I was able to make a recording using Rewind Debugger.
  • After leaving the game mode, I would like to preview a certain frame from the recoding.
  • In the Rewind Debugger timeline, I move the caret to the given frame and the world window is not updated so I don’t see the current animation frame.
  • When I slightly rotate the camera in the world window, the view is updated. But it is frustrating to do so after each change.

Expected behaviour:

I would assume that the world window is updated right after I change the caret in the Rewind debugger timeline as it does when using the editor locally without the Remote Desktop.

Is it a bug? If so, can this issue be used as a bug report?

Is there some workaround or correct setting?

Thanks you

Steps to Reproduce
(steps to reproduce is part of the description as it demonstrates the issue well)

Hello,

First, please check that you don’t have realtime rendering disabled in the Editor viewport (CTRL+R, or Realtime Off in the viewport settings).

If the UI updates but the viewport window doesn’t, the renderer is still working, however there could be an issue where the viewport camera isn’t being updated. If this is the case, most likely the animation team will need to investigate.

Thank you for the reply. It says that “Realtime rendering cannot be toggled because an override has been set: Remote Desktop” so it seems it is already disabled.

We have merged another version (changelist 47892199) and the issue seems to be fixed. Rewind debugger is updating even during Remote Desktop session.