A standalone reward container system built entirely in Pure C++ with a Zero-Tick, event-driven architecture. Container and reward definitions are fully configured via DataTable, with configurable pick-N-of-M slot selection.
Key features:
- DataTable-driven container/reward definitions
- 5 reset types: OneTime, Daily, Weekly, Interval, Always
- Interface-based reward delivery — no hard dependency on any inventory system
- Optional persistence interface, in-memory fallback if unused
- Pooled TileView demo UI, ready to run
Available now on Fab: Reward Container System — C++ | Data-Driven Selectable Rewards Plugin | Fab





