Download

Reverting diffuse model to lambert?

I just stumbled upon this commit that says the diffuse model has been reverted back to Lamber. I think originally it was Burley, the thing that Disney used for some movies? https://github.com/EpicGames/UnrealEngine/commit/b7fd46177d61dab69af871665b8d78af5e1619fc

Is this just for performance reasons and what kind of implications will this have on art and overall looks?

I assume this means they are reverting the shading model change from the 1/22/2015 update which is probably for the best performance wise.

old-balls.png
new-balls.png

while there are differences I don’t think they matter so much to be necessary for a real-time game.