To reach this result I used 3 main bprints :
- time delay to freeze the scene
- time reverse (save each object trasfrom in a dedicated array)
- destruction via code (no Destruct Mesh used here).
I’ve included this in a fractal scene I’ve made yesterday which is composed by hundreads of cubes like this.
I appreciate any comments about the reverse effect, which I haven’t found anywhere till now. Is somebody working on reverse destruction?