Is there a way to get and set the individual transforms of a Geometry Collection?

Hey there @Tskcool! Welcome to the community! So for geometry collections there’s still no easy way to manipulate the chunks via BP. I’ve also heard you can get the transforms via C++ however you can’t set them so easily. Most people tend to either pre-fracture in a program like Houdini an just set them as individual objects on break as reversing their position is cake that way. The alternative is doing the same and make it a skeletal mesh or fake it entirely like this example:

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