I am trying to create a blueprint that breaks and then repairs itself. For the break portion, I used a geometry collection and it works fine.
For the repair portion, I wanted to record the initial transforms of the broken chunks and rewind their positions back to the initial state. However, it doesn’t seem like there’s an open interface to do this.
One of the forum posts I looked up was this: Reverse Destructible Mesh - #3 by Everynone
but unfortunately it uses destructible mesh and geometry collection doesn’t have the required sockets.
Another forum post used C++ to access the chunk transforms: (will re-find and update), but it used functions not available in blueprints.
Is there any way to find and set these transforms? If not, what would be an alternative to geometry collections?