Hello guys! Is it possible to reverse the destruction of a destructible mesh back to its original state in blueprint? I’m trying to achieve an effect like this but couldn’t figure it out.
Thank you very much.
Hello guys! Is it possible to reverse the destruction of a destructible mesh back to its original state in blueprint? I’m trying to achieve an effect like this but couldn’t figure it out.
Thank you very much.
That is not possible, theres no way to refer to the individual peices in unreal. What you can do is have the destructible in a different blueprint, and respawn it. Otherwise, if you need something like a “rewind” feature, youd have to make it a skeletal mesh animation in a tool like blender or maya, rather than use destructibles
Seconded. You could get chunks transforms and store them:
But there is no exposed functionality that’d allow you to set the transforms of the individual chunks. Shame:
Thank you guys for the answers. Guess I’ll have to make a skeletal mesh animation instead to achieve that “rewind” effect. It’s good to know that you can get chunks transforms and store them. Thank you so much.