Try disabling the Microsoft Windows Mixed Reality plugin. It’s not needed once you enable the dedicated HP Motion Controller plugin. The OpenXR plugin will handle the rest of the VR functions in Unreal.
Also, only enable the other two OpenXR plugins you have listed if you have the hardware related for each specific use. Both Eye & Hand tracking requires the hardware capable of each type. The G2 doesn’t do either of these on a hardware level. If you have the G2 Omincept, then you should be fine in that aspect…I believe…