if you could be so kind as to provide a screenshot of what your G2 setup is in Unreal…getting it to work with 4.25. Or what you did with your settings, inputs, etc…to get it ti work. That would be so helpful for us who have not been able to get their G2 working with 4.25.
Sure thing! There’s not much to it, and full disclosure, Im using the Reverb via SteamVR. In UE4 the only VR related plugins I have enabled are Oculus and SteamVR, not OpenXR or Mixed Reality (and the HP plugin isnt compatible with 4.25, so im not using that one either). Then in inputs im using the ‘MixedReality’ options. For the Reverb controllers, ‘Trackpad A/B/X/Y’ are the face A/B/X/Y buttons.
Works exactly the same way as my Rift S once the inputs are set up, Ive just added a tweak to adjust the controller location and rotation so its consistent across both HMDs.