Reverb G2 controllers not working in UE4 4.25.4

It’s not in Epic’s best interest to respond directly to every, or any, complaint from the community. That said, you can certainly trust that there are people at Epic that read the forums, so you are being heard. All we can do is have faith and trust that 4.27 or a 4.26.x release will fix whats broken.

4.26 is essentially a point release where Epic integrated a bunch of their in-house Fortnite tools to the public build of the engine, and my guess is it’s caused engine-wide issues that will take time and careful testing to properly fix. My recommendation, as Ive said in the forums before, is to keep your VR development to 4.25. My current base template for VR work is made with 4.25 and works perfectly with Oculus and WMR headsets, including Reverb G2. In fact, Reverb G2 is my main development HMD (and will remain so for the forseeable future). Ill need to double check my project settings for the exact config, but I can assure you that 4.25 works fine with Reverb G2 and the new G2 controllers.