XOOLOGY.wiki: ( MonstaMASH GOLEMCraft v2 ) is Blueprints based Collaborative Creature Creator Application using a 3D KitBash Methodology. With MonstaMASH, developers can create and customize complex Creatures inside their Games! Reverse the Construction process for Destruction!
Seeking…
3D Modelers to author new 3D Modeled Organic and Mechanical Parts & Pieces.
OR dissect/modify existing 3D Models to extract Organic and Mechanical Parts & Pieces for the system.
Creature Animators with thorough understanding of UE4s Animation System {AnimBP Statemachines, Blendspaces, AimOffsets, Animation Slots, Poses, IK/FK}.
VFX Artist with thorough understanding of UE4 PBR Materials Blueprints and Niagara Particle System.
Blueprints Programmers with BP Networking Experience to assist in the development of the Multi-user Construction Editor.
I’ve been working with UnrealEngine and hanging around UE Forums since 2014. I’m not much of a Modeler. I primarily work with Blueprints and have been working towards my version of a Collaborative Creature Creator to build . . .
XOOLOGY.wiki aims to be a Global Rresource for Speculative Biology and Fiction for various Aliens / Cyptids / Monsters fostered by emphasis on interactive collaborative creativity using writing and digital content creation.
The Creature Creator codename ECHIDNA will be the first step towards the objective for Interactive Collaborative Digital Content Creation. As XOOLOGY.wiki’s core concept revolves around Creatures, I’m initiating the project with the development of a Creature Creator.
ECHIDNA is a multi-user Editor in development inspired by 3D Kitbashing. It features Hierarchal ‘Piece’ Attachment, Symmetrical Spawn and Orientation, Bone Morphing, Morphtarget Adjustment, Procedural Generation, Material Swapping and Parameter Adjustment.
Seeking 3D Model / Material Artists specializing in Photorealism to assist in authoring 3D Modelled organic, semi-organic Skeletal/Static Mesh Pieces and Materials designed for use within ECHIDNA to assemble Creatures of various design. These assets will also be used to establish model/material standards to expedite aurhoring and import into the Editing System.
Seeking 3D Creature Artists to give these creatures life.
Tabletop RPG Enthusiasts: We’re also interested in recommendations for an easy-to-use Table-top RPG Ruleset to assign Xeno-cryptids functional Bios and Abilities that can be used for Play and Storytelling beyond the wiki.
Thank you F3NR1S. Full Customization with Procedural Tools to assist in the construction process. The smaller/granular the parts, the greater the variance. Performance is always a concern and priority, the system makes use of Instanced Static Mesh Layers & Level Of Detail ISM layers, Crowd System for large quantities of Animated Skeletal Mesh Parts, Custom Local Occlusion and Material Instances.
Collage Construction evolved out of Zombie Apocalypse Game Concept: Project Frankiestien using “Flesh Golem” for Zombies. The goal at the time was to attach different body parts to a humanoid skeletal mesh to create a variety of monsters. I didn’t have body parts meshes on hand, so I used primitive geometry shapes. In developing the Collage Construction process, I envisioned assembling different types of abominations of both organic and non-organic objects, of various size, shape, design.
I believe with full powered manual control over position, orientation, scale and arbitrary/filtered attachment of meshes (and other components) assembling mechanical entities from modular parts can yield vastly improved and deliberate results:
Tabletop RPG Enthusiasts: We’re seeking recommendations for an easy-to-use Table-top RPG Ruleset to assign Xeno-cryptids functional Bios and Abilities that can be used for Play and Storytelling beyond the wiki.