Reusing nav data chunk actors when regenerating world partition navmesh

This question was created in reference to: [World parition nav mesh with dynamic build and data [Content removed]

Hello,

As discussed in the references issue, we have created a pull request for our changes regarding the reusing the nav data chunk actors when rebuilding the world partition nav mesh. The feature is optional and can be turned on using a console variable.

The pull request is: https://github.com/EpicGames/UnrealEngine/pull/14277

I am sorry for the response being so late that the original ticket has been already closed :frowning:

Cheers,

Matej

[Attachment Removed]

Hello!

There is no need to apologize! I am thrilled that you submitted the PR! I am well aware of the extra time and effort it takes in submitting PRs, and as such, I am always grateful that we have users who want to make the engine better for everyone. The PR will be assigned to someone on our team automatically to investigate adding this option.

Thank you once again for your work on this and sharing it back to us!

-James

[Attachment Removed]