I am trying to use the logic (Event Graph, AnimGraph and StateMachine) from Manny (UE5 default mannequin). From what I have seem, Manny’s APB is almost completely Rig agnostic (with the exception of references to animations in the State Machine). So I would like to:
Replace the Skeletal Mesh in “Manny_APB” with my own that I have imported to UE
Change the references in the state machine to my own walk/run/jump animations
Consequently, reuse all the logic already present
Unfortunately all my searches always point me to IK retargeting, but that is not what I want, I want to use my own animatons with UE already implemented logic, not retarget my Skel Mesh to UE animations.
I’ve been looking for a few days already so any help is deeply appreciaed
I see, the Skeletons are different so I think I wil try to make a new APB and State Machine and copy everything from Manny’s, but I though this was not a smart way.
You can re-target/re-assign an ABP with all it’s related animations in one click.
Unfortunately this doubles the amount of animations.
The only other option is runtime re-targeting - but that causes a ton of issues on it’s own.
Let me put it this way: it’s Ok for Fortnite quality “trash”. nothing more sophisticated than that…