What is the way to retrieve textures in the PreRenderViewFamily_RenderThread method of a class that extends FSceneViewExtensionBase, I found around that it can be done with FSceneTextures::Get(GraphBuilder);
but in UE5.5 it tells me that Get does not exist, I included SceneTextures.h to have the FSceneTextures type.
const FSceneTextures& SceneTextures = FSceneTextures::Get(GraphBuilder);
0>[1/3] Compile [Apple] MetalViewExtension.cpp
0>MetalViewExtension.cpp(95,56): Error : no member named 'Get' in 'FSceneTextures'
0> 95 | const FSceneTextures& SceneTextures = FSceneTextures::Get(GraphBuilder);
0> | ~~~~~~~~~~~~~~~~^