I would like to know if there was a way to know at each frame how the physics made move my object during the previous simulation.
I could make a difference of the position and rotation at each frame but I don’t know if that’s the good way.
The OnComponentHit event should be fired when your object is simulating physics with collisions.
The event gives a bunch of information about what the component has just hit, along with several other useful variables. You can use these to determine an updated physics velocity/rotation after the event, or simply use them to know what just happened with your component.
Hi Dune.
I guess that my questins was not clear enough, What I want to know is how the physics changed the position and rotation of my object during the last frame simulation.
Example: If a torque and a force was applied during the last frame, how my object moved in the end ?