Hi, I recently bought the mocap mobility pack and I imported it to my project in ue5 using the ue4 skeleton found in the content browser, When I retarget the animation the finger and the hands have an offset which results in a very awkward animation. I’ve unchecked the retarget IK and leave the root and FK checked.
I used the default ue4 skeleton inside the 3rd person template and all the chains has been setup.
As far as I know the fingers and hands have a lot of extra bones in the UE5 models, which can really make UE4 skeletons weird since they have no idea what to do once they have these extra bones!
I know with this thread the poster had a similar issue with their hands. Try watching the video through their link they posted and see if that helps you figure it out! Keyframing Animation Assets to Match Movement
The link was here in the first post: