Retarget A-Pose & T-Pose animations for a Target Skeleton

I think I solved it. In Unreal’s retargeting documentation, in the Retarget Manager window at the bottom under Manage Retarget Base Pose, you can set a retarget pose for the target skeleton so it matches the sources base pose. Alternatively, you can do the same in reverse - set a retarget pose for the source skeleton so it matches the target.