When a retainer box that’s set to render on invalidation - without render on phase - with a widget inside is placed inside of an SCommonAnimatedWidgetSwitcher, the retainer box doesn’t update the opacity / tint of the retained content when animating, thus making the contents appear blank. The content does however reappear if the retainer is inside of a scrollbox, and that box is scrolled.
See the attached video and project for the issue.
Also, below are some screenshots of the setup:
This issue seems to be resolved after integrating pull request #14932 , that’s created for [Content removed] issue - however i am not sure of the side effects of this issue.
UnrealEditor_1782928829.mp4(610 KB)

