Hey everyone. I’m trying to make a feature where the user can rotate a circular door handle ( something like what would exist on a blast door or watertight situation ), but I’m having a bit of trouble restricting the Motion Controllers to stop being able to move past the actual meshes boundaries once they grab the handle. Can anyone provide some insight into this? I’ve tried setting the world position of the Motion Controller Component to always be the same while the user is pressing the action input binding and the sphere trace finds a door handle, but that has erratic behaviour at best.
Any help would be much appreciated.