Restricting Actor Navigation

I am creating a simple breakout/arkanoid clone and I have a slight problem with the movement of the paddle. When the ball hits the side of the paddle, it will move the paddle slightly.

Just looking for a simple method to stop the ball affecting the navigation of the paddle when hitting the side (Making the ball act as though it was hitting a static object).

Any help will be highly appreciated.

I found a neat trick to do something similar around a character don’t know if it will help because as I know it works only at characters actor(maybe you need a collision to be as root), add another collision box around the paddle that blocks the ball and the ball won’t move the paddle. Not sure how it works but that way I was able to push ore away from my character without slowing him down hope it helps in your case too. Good luck.