Having a weird issue that is only present on 4.25.3
I have two spaceships facing each other in a MP game.
On the client pawn, Restart() is never called (it’s not being possessed by the controller on the client machine), while the app is in focus (in a two player PIE session).
If I switch focus to something else (desktop, VS), Restart() is instantly called and everything works fine.
Doesn’t matter if it’s a ListenServer/Client or Client/Client on a dedicated server, the clients cameras are just sat at the origin until I switch focus :S
So far, I’ve not been able to determine why that is, other than Restart() isn’t being celled for the offending client, though seems to be only related to 4.25.3.
I switched back to 4.25.1, and then to 4.23.1 and both work perfectly fine.
A bit random I guess… has anyone got some suggestions for stuff I can check to try to determine why this is happening?