Summary
When using .Respawn() on an agent object they will spawn appropriately at the destination specified but will also trigger SpawnedEvent on a player_spawner_device anywhere in the level.
Expected result:
.Respawn() takes the player to the destination specified without triggering additional events
Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
Verse
Steps to Reproduce
Eliminate players and then use .Respawn on their agent objects to respawn them somewhere in the level
Expected Result
Player spawns at the intended destination without triggering SpawnedEvent on a random player spawner device
Observed Result
Player spawns at the intended destination and triggers SpawnedEvent on a random player spawner device
Platform(s)
PC