.Respawn() on the agent erroneously triggers SpawnedEvent on player_spawner_device

Summary

When using .Respawn() on an agent object they will spawn appropriately at the destination specified but will also trigger SpawnedEvent on a player_spawner_device anywhere in the level.

Expected result:

.Respawn() takes the player to the destination specified without triggering additional events

Please select what you are reporting on:

Verse

What Type of Bug are you experiencing?

Verse

Steps to Reproduce

Eliminate players and then use .Respawn on their agent objects to respawn them somewhere in the level

Expected Result

Player spawns at the intended destination without triggering SpawnedEvent on a random player spawner device

Observed Result

Player spawns at the intended destination and triggers SpawnedEvent on a random player spawner device

Platform(s)

PC

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FORT-1089764 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.