Respawn() Does Not Respect Rotation Value

Please select what you are reporting on:

Verse

What Type of Bug are you experiencing?

Verse

Summary

If you try to Respawn a player with verse, it doesn’t respect the Rotation value that is REQUIRED by the function. It seems to put the character at their original rotation value of the spawner they came out of (maybe).

Steps to Reproduce

Just Respawn and agent in game and set the rotation, it doesn’t apply to the player

Expected Result

The Rotation value should apply correctly and the character should be rotated the way they are set to in the Respawn function

Observed Result

Character is NOT facing the correct orientation

Platform(s)

PC

UCB-1113 incident has been created. Status is ‘Awaiting Validation’.

While we are at, can we also get the respawn fixed so the player returns to the actual playspace when revived if they are over their spawn limit?

I support and add: when passing the revival limit, the player who was revived with Respawn() will not be able to spectate anyone. His camera will hang in the air at the place of elimination.

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