Hey guys,
tahnks for all the quick replies!
- no its discouraging, but i also hope i didnt come across like i was expecting to learn any of this stuff fast. I am already on track and learning a lot from Khan Academy. But at the moment i am still in trigonometry. So the linear algebra stuff comes a little later.
- thanks for the suggestion! I have three books in mind and i want to get one out of them. 3D Math Primer, Mathematics for 3d Game Programming (the one you mentioned) and Foundations of game engine development, volume 1: mathematics (by the same author!). I think the last one is newer. Have you read that as well, because it looks like an introduction and it is not too long (which might be good for starting out)
But i also agree. I avoid Unreal Engine way too long because “engine” sounded so technical and i actually came from an 2d background to 3d. How i wished i had gotten into it sooner. I am already making stuff in within the Material editor that makes me a little proud and is also fun to create (just doing crazy stuff with panners and sines etc). So i agree - the only the where trying out is a little hard is when you suddenly divide the world position by the object position. And when you think of the other mathematical operation you can do with just these to nodes i think it is hard to find out what is going - even though you could still achieve cool results of course.
Thank for the hint. That great to hear. Thats also i thing i would like to do while learning. Just redoing so mathmatic function with the nodes. Even though it might sound a little ridiculous it might help with understanding!
Thanks a lot to all you guys!!:o