[RESOLVED]SpawnProp stopped working in 26.30 (for some assets)

Please select what you are reporting on:

Verse

What Type of Bug are you experiencing?

Verse

Summary

After 26.30 SpawnProp doesn’t seem to spawn props for all assets. Printing result says: OkSpawn. Some props work, some doesn’t. I’ve tried many ways to fix it but nothing helps:

  • remaking a blueprint
  • resaving device
  • renaming editable (with creative_prop_asset)
  • moving editable to different verse file

Steps to Reproduce

  1. Open map private code: 8331-6682-0375
  2. Start the game
  3. Go to CLAIM location
  4. Notice how blue highlights are visible but green aren’t

There’s are 2 blueprints highlights, for some reason blue spawns and is visible, green isn’t. Using simple cube blueprint also doesn’t work.

Everything was fine in 26.20

These blueprints are used in “houses manager devic” then passed to “house manager device” and “house_unlockable”.

Expected Result

Green Blueprint named “BuyHighlightProp” should spawn and be visible.

Observed Result

Green Blueprint named “BuyHighlightProp” doesn’t spawn and is invisible.

Platform(s)

Windows

Blue visible, green isn’t:

Incident has been created. Status is ‘Awaiting Validation’.

@Pimit0 found a workaround!

4 Likes

Was fixed (why i cant mark this as solved?)

You can only do that if you tag it as a question. I tried to edit it but it didn’t work, so I marked the thread as resolved. Thank you, Kamyker :slight_smile:

1 Like