I had tried it with engine version 19,21, and 22 without any luck. Meanwhile I have also installed version 23, and with that one it works. There is a new setting under Advanced APK Packaging that lets me choose which mobile device I am using (Quest vs Go/Gear), this wasn’t there in the previous engine version. My guess is that ue was using the mapping for GO controller, but I can’t be sure.
How to map Action Event when Oculus Touch grip buttons are TOUCHED? I have no problem mapping touches for triggers, thumbsticks and everything else, but I can’t find how to map grip buttons touching.
Also, the Menu button (left controller) is exposed in UE4 input settings but it doesn’t do anything.
If you get the Oculus-VR branch of Unreal Engine from GitHub, there are extended example projects covering inputs, mixed reality, avatars and more for all Oculus systems.