[RESOLVED] Metahuman Hair renders on top of translucent materials

r.hairstrands.composeaftertranslucency havnt helped me (tho I’m on 5.0)
but after some console investigation of commands with r.hairstrands.~ I found the:

r.HairStrands.DOFDepth = “1”

which worked like a charm and my metahuman now has reasonable hair render

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