(Resolved) Blocker - Extreme Rubber Banding since 23.10 (Evidence + Logs)

EDIT:

After some digging, the setting CanEverAffectNavigation was turned on inside sequencer but not the outliner! Possibly a bug or intended feature? Turning this off inside sequencer fixed the issue, but will update this post if it happens again.

See: (Resolved) Blocker - Extreme Rubber Banding since 23.10 (Evidence + Logs) - #5


uefn-attachments-2023.01.09-20.58.36.zip (4.0 MB)

@AxelCapek , is this issue still persisting today?

Yes. I have recorded a new clip today.

1 Like

Okay, I’ll ensure this gets logged and looked at. Thanks for your patience.

1 Like

From looking into this locally, it seems this is caused by very high server frame times caused by the nav mesh being constantly re-dirtied. This is caused by a few very large static mesh actors in the scene that are constantly moving. We should feed back to the creator that they should disable the “CanEverAffectNavigation” option on their large moving static meshes, eg:

The main large moving static mesh actors seemed to be all the P_Sloops, the P_Windmill & P_WindmillBlades, and P_SkysphereSun.

Thanks. I went and checked all of those assets. The “can affect navigation” check is unchecked for all of those (I assume the default is off?). Speaking with the team, we’ve never checked that option to on before.

Was this turned on for you guys? Issue is still occurring.

EDIT:

OK!

After some digging, this setting was turned on inside sequencer but not the outliner! Possibly a bug or intended feature? Turning this off inside sequencer fixed the issue, but will update this post if it happens again.

1 Like