Hello everyone.
I have a goal of creating a rather visually appealing game and I’m trying to figure out what to make my texel density (pixels per unreal unit/cm) for a game that reaches the modern day resolution standard and higher. I understand from some reading you should set a texel goal while making UV textures. I’m new to 3D building and texturing, so any advice would be useful.
Also what is a good size for map texture tiles? A lot of sources say around a foot, but they all are related to UE3/UDK scales. I found these measurements for UDK and was curious if they would be considered a good density for the goal I wrote above. If so, could someone convert it into an Unreal scale?
• 16 units = 1 foot = 128x128
• 32 units = 2 feet = 256x256
• 64 units = 4 feet = 512x512
• 128 units = 8 feet = 1024x1024]
• 256 units = 16 feet = 2048x2048
• 512 units = 32 feet = 4096x4096