Hello.
Something strange is happening on android builds of my game. When I install and run the game on a device with Full HD screen, game somehow automatically uses some low resolution (something like 640x480, or even smaller). As a result, picture quality becomes too low, while UI elements become too large and start intersect each other. Rendering also works strangely - every picture is unnaturally sharp if it uses default filter and slightly blurred if it uses nearest filter.
I never experienced anything like that on UE 4.10.4 and lower. Any suggestions on how to fix the problem?
Thanks in advance.