So I have a library of assets that has all textures saved as *.uasset in 4k. I want to try to resize them down and to test them at 2k or even 1k to make the final build smaller. No idea how to do it efficiently.
I can easily export the texture as TGA or BMP, resize it in Phostoshop, then import back to EU, but that’s pretty time consuming. I don’t believe there are no better ways - yet apparently I don’t know what keywords to use in my google searches, as things I am finding are all slightly off topic