hey guys I have create a 10km map which I’ve downscaled to 125 units = 1 metre so the map should equal 7500 metres instead so it doesnt crash. The only issue is that I have to scale up the uv map/material and have no idea how to? currently it’s just tiling
Thanks
Add a landscape coord - connect it with the texture - scale the texture up or down ![]()
Sorry forgot to add the map itself is just a cylinder made with disc like dimensions so a radius of 500,000 and height of roughly 50. The issue is getting the material onto it.
