SvarogZ  
                
                  
                    November 30, 2017,  8:55am
                   
                  1 
               
             
            
              The task is to change the size of StaticMesh from C++.
There is base C++ class. StaticMesh is choosed from BP class.
From Blueprints I can do it here (see picture). Is it possible to do the same from C++ for one copy only? Or advise the way to do it proper. Textures should not be resized.
             
            
              
            
           
          
            
              
                Firefly74  
              
                  
                    November 30, 2017, 10:13am
                   
                  2 
               
             
            
              Not Sure exactly what you want, why don’t you simply scale the component ? (UStaticMeshComponent)
UStaticMeshComponent* staticMesh;
staticMesh->SetWorldScale3D(FVector(2, 2, 2));
staticMesh->SetRelativeScale3D(FVector(2, 2, 2)); 
            
              1 Like 
            
            
           
          
            
              
                SvarogZ  
                
                  
                    November 30, 2017, 10:54am
                   
                  3 
               
             
            
              In that case textures on the edges are stretched also.
             
            
              
            
           
          
            
            
              You could change the material so that the edges won’t stretch.
             
            
              
            
           
          
            
              
                Firefly74  
                
                  
                    November 30, 2017, 12:32pm
                   
                  5 
               
             
            
              
Now i know what you whant, I would recommend you to do it in material to avoid having to manually code dynamic scaling.
Material has a TextCood node, multiply it with  the object scale node and ‘voila’
You should keep a correct scale ratio. but i don’t think there is a magic solution for that case
             
            
              
            
           
          
            
              
                SvarogZ  
                
                  
                    December 7, 2017,  8:52pm
                   
                  6 
               
             
            
              Yes. Thank you.
I can’t do exactly the same.
There are 3 materials (one for opposite sides of a cube).
DataAsset contains size scale, material and other information.
Using C++ I can change any scale of the cube and adjust UVs in BP already.