Summary
When applying “resize import data” on a HDR file (that is flagged as too big), it doesn’t resize the texture based on LOD bias, as with other textures, instead it keeps a specific resolution 1024 x 512 that I am not sure where it gets it from.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
UI/Tools
Steps to Reproduce
Import a HDR file that is 8k by 4k resolution
Open the texture and set LOD bias to 2 (so now its 2k by 1k displayed res)
Right click the texture on the content browser and press “resize texture import data”
Open the texture again and check its resolution.
Expected Result
Its resolution should be 2k by 1k both displayed and imported
Observed Result
Its resolution is now 1k by 512
Platform(s)
PC