Resize import data doesnt work on hdr files (based on LOD Bias)

Summary

When applying “resize import data” on a HDR file (that is flagged as too big), it doesn’t resize the texture based on LOD bias, as with other textures, instead it keeps a specific resolution 1024 x 512 that I am not sure where it gets it from.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

UI/Tools

Steps to Reproduce

Import a HDR file that is 8k by 4k resolution
Open the texture and set LOD bias to 2 (so now its 2k by 1k displayed res)
Right click the texture on the content browser and press “resize texture import data”
Open the texture again and check its resolution.

Expected Result

Its resolution should be 2k by 1k both displayed and imported

Observed Result

Its resolution is now 1k by 512

Platform(s)

PC

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