Hi, so im trying to create a dynamic instanced material to change the color of my forest. I havnt been able to reference the instanced foliage so i tried to change the static mesh’s material and then resimulate.
How can i resimulate from a blueprint?
How can i reference a specific foliage to change its material values?
Yea after some research i’m almost sure it cant be done since its a process that has to be done before even starting to execute the game. But it might be able to be sent before in a loading screen, but for now there’s no response.