I wanted to show you a small project I’ve been working on for several months.
The GameCube remake of the first Resident Evil is one of my favourite games and I have always loved its mansion. So I decided to pay a homage to the game.
My goal was to make a fully detailed recreation of the mansion’s main hall, modeling, texturing and lighting every one of the columns, doors, lamps, candelabras, ornaments, windows, etc. I also wanted to recreate a good atmosphere so you feel the solitude, the horror and the magnificence of the hall, by animating the flames of the candles, adding fog, rain, randomly generated thunders, etc.
And I have finally been able to finish it. There are some details that could be improved, but I would never finish and I’m satisfied with the result.
Tell me what you think of it and I hope you enjoy your stay at my own version of the Spencer mansion.
As a lover of this saga, since it came out that first wonder in PS1 back in 1996, I have to tell you that this work you’ve done is magnificent. You have kept perfectly the atmosphere of the first hall of the scene, but if you allow me, perhaps with a slightly darker environment, it would have been great. But the work is excellent, and I hope you continue with the rest
advancing with the rest of the map, especially in the last part, the lab that I love.
Finally, if you allow me another request, you have to do this same job, but that was for me the best of all Resident Evil, Resident Evil 2.
Hi everyone, thanks for your answers and I’m glad you liked it
This version of the mansion is substantially darker than the original and I was afraid that it could be too dark in some areas, so I don’t know if it should be darker without having a flashlight or something like that.
Some day it would be cool to do the dinning room, but for now I got tired of working on this lol. Maybe in the future. This series has so many cool environments: the police station from RE2, the train from RE0. Well, I like all the environments from REmake and 0. I’d love to see more remakes and recreations, but it takes a lot of time for me. But yeah, maybe I’ll work on something else in the future.
Unfortunately, I don’t have plans to release the content at the moment. However, I’m probably going to release a demo soon for people to play it. But that’s it for now.
Wow, super cool!
I’m a 3-D artist transitioning to a bit of game development, so pardon my noobishness.
Did you model these assets, or got them from somewhere?
Also, in terms of different rooms and such, do you create different “levels” for each, or is it all just one mansion?
I ask because in the project I’m working on, there is a Mansion scene, so not sure which will be the way to go.
Yes, I modeled and textured all the assets myself.
Since I only made the hall, I have not thought how I would make an entire mansion. I don’t think I would do a level per room. That would be too PSX era. You can see very big levels nowadays. I’d probably use streaming levels for each room or each area that has doors, so they load and unload seamlessly when required.