Quite a few people are asking me about how i did the camera system.
Sorry if I havn’t Responed about the camera system much, but setting it up is quite easy on Blueprint.
http://s28.postimg.org/g42usbwjt/Fixed_Camera_BP.jpg
The Idea about this set up is the Camera collision are Placed and adjusted on level. you can change the Box collision Component to whatever size you need and you can add more box component if needed. You can Adjust the Camera Component by changing the camera transform. The event graph is just a Actor begin overlap, do set view target with blend changing the current player camera to the Camera BP Camera.
As for Making a tutorial about what I’m doing, I’m going to pass on that. I’m actully learning how to do the RE (or alone in the Dark Dos game) type of game by viewing video of Certain RE game and other games (Dino crisis) that has this kind of set up.
I’m also looking into setting up Meshes with realistic lighting like how Koola set his up. I might ask if someone would set up a Map like that for me so I can see the results of how the game would look like.