( I seem To be making Prototype Left and right for some reason. Can’t seem to stick to one thing.)
Howdy. I was kinda inspired from some of the old Original Resident Evil Games that I’m made a Quick Prototype of it. What i’m planning to do for this one is to make a straight up clone of the RE Gameplay. I feel like old style have not been seen much in recent games and I wanted to make one.
Great job so far on the cameras JvtheWanderer! Be sure to keep us updated as you progress along the development of your project. I loved the camera setup of the older Resident Evil games. Can’t wait to see more!
I am. I’m working on making a Inventory Menu and a inventory management Using the Experimental UMG for the game. Then I’m going to add some puzzle elements for the game.
I’ll Be Broadcasting on what i’m doing in the moment. So if you want to watch you can. Twitch
Sorry it Took long. I was taking care of other stuff.
Anyway I added a few stuff like a basic inventory system and a door that now requires a key to unlock a room. I’m using UMG to Make the UI. I’m planning to work more on the Inventory System a bit more.
Just out of curiosity, are you planning on making a tutorial for the camera system? I’m very interested on how you have it set up. I’ve tried a few times and haven’t had much luck.
Hey man looks ! Some great memories coming back from the Resident Evil camera type games.
Can I ask, the transparent lines you can sometimes see, what are they? Future layout of the room? How did you do that?
Refreshing. I like camera angles. I can visualize a marriage between Watchdogs and old school Resident Evil. Perhaps a Ghost Detectives plot of sorts. I subscribed to this thread. Keep up the great work!
Update. I got almost everying Back to the way it was. What I’m going to do next is Work on Building the Test Level and setting up the Camera alone with Making more Blueprint Code for the Item and UMG. I just Hope it won’t Crash again.
Again, I will be Broadcasting Soon so if you want to see My Progress you can come by My stream at