I am attempting to use the procedural foliage system with my auto blended landscape material. However, as one would anticipate, because the layers are auto blended I am unable to specify which paint layers to generate foliage on.
With the above screenshots as an example, I would ideally like to generate some kind of mask from the auto painted forest floor material which can then be fed into additional landscape layers to use a proxies with the procedural foliage system. I cannot figure out how to do this, however, as every online tutorial seems to either use manual layer painting or doesn’t go as far as the procedural foliage generation step.
Anyone have any alternate solutions and/or know of a video which covers this?