[request x 2] Plane / rectangular lights

Hi Eric,

Please could you share your success in using IES profiles to simulate a vray rectangular light ?

I currently have this exact requirement for my first project in Unreal - the success of which really depends on it !

For my scene I have 300mm wide strip lighting that runs continuously, with no breaks, throughout the ceilings in my building.

I cannot replicate this with the current lights that are available in UE4 - in Vray, a simple plane light (or actually, a mesh light) would be two good solutions.

I use Max.

Your quickest response would be very, very much appreciated.

Kindest regards,